The Pew Internet & American Life Project

Project Description

The Pew Internet & American Life Project in collaboration with CERG and Mills College developed a national telephone survey intended to explore young people's use of video games and how this use relates to certain social and civic outcomes. 12-17 year olds along with their parents made up the sample for this national survey. The survey examined a variety of aspects of young people's gaming habits, including what they play, with whom, when, and for how long, along with questions about certain social and civic attitudes and activities.

Funding

The John D. and Catherine T. MacArthur Foundation

Reports

Lenhart, A., Kahne, J., Middaugh, E., Rankin Macgill, A., Evans, C., Vitak, J. (2008) Teens, Video Games, and Civics: Teens' gaming experiences are diverse and include significant social interaction and civic engagement. Published by The Pew Internet & American Life Project.

Kahne, J., Middaugh, E., Evans, C. (2008) The Civic Potential of Video Games. MacArthur Foundation White Paper.

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Educating for Democracy in the Digital Age (EDDA)

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Developing Citizens