Not everything that is faced can be changed, but nothing
can be changed until it is faced -- James Baldwin

 
  
 
 
 
 

THE PEW INTERNET & A
MERICAN LIFE PROJECT


Description

The Pew Internet & American Life Project in collaboration with CERG and Mills College developed a national telephone survey intended to explore young people's use of video games and how this use relates to certain social and civic outcomes. 12-17 year olds along with their parents make up the sample for this national survey. The survey examines a variety of aspects of young people's gaming habits, including what they play, with whom, when, and for how long, along with questions about certain social and civic attitudes activities.


Funding
Funded by The John D. and Catherine T. MacArthur Foundation

Reports
Lenhart, A., Kahne, J., Middaugh, E., Rankin Macgill, A., Evans, C., Vitak, J. (2008) Teens, Video Games, and Civics: Teens' gaming experiences are diverse and include significant social interaction and civic engagement.

Kahne, J., Middaugh, E., Evans, C. (2008) The Civic Potential of Video Games. MacArthur Foundation White Paper.

Related Links
The Pew Internet & American Life Project
MacArthur Digital Media Ethnographic Study
MacArthur Foundation Digital Media

 

 

 

 

 

 

 
 

 
     
 

Civic Engagement Research Group
School of Education - Mills College, 5000 MacArthur Blvd, Oakland, CA 94613
Tel 510.430.3359, Email civicsurvey@mills.edu